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Nathalia Gomes

[Winter 2014] Locais de Caça!

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Dei uma caçada nesse lugar com Glooth Battery, High Voltage Elemental, Glooth Golem, Worker Golem e Rustheap Golem.

Cacei cerca de 1h, com profit e xp variando entre 200 a 400k/h.

Royal Paladin, 263.

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Achei um local ótimo para Paladins por ser bem amplo e não tem muitos monstros agrupados, além de ter espaço de sobra pra correr.

Depois vou caçar um pouco mais lá pra abrir o resto do mapa e fingir estar numa hunt séria.

Creio que paladin level 150~ já deva conseguir caçar lá, com certo cuidado.

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Guest Sion Barzahd

Sobre o Crystal Garden:

 

concerning monsters:
- The earth elementals will be removed; instead there will be some water elemntals at the pools
- There will be more crystal spiders and wyverns, less crystalcrushers and wigglers
- The dragon lord will be replaced by a frost dragon

 

 

Sobre Lion's Rock

 

- The spawn of the lions will be enhanced.

 

Sobre Glooth Factory

 

There will be more glooth bandits and brigands in the four statues' room and in the warlock area, and also the spawn in the whole area will be inhanced.

 

 

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Guest Sion Barzahd

Palavras do tio Knightmare sobre o local da Hero of Rathleton

 

I agree to ad shorcuts to enable hunting and later on more easy acess to bosses that might drop the one component you are still missing.
The shortcut will be only usable if you looted Maxxens blueprints.
This does not lessen the difficulty of the quest but makes later acess more convenient.

 

 

 

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Guest Sion Barzahd

  • you will now find shortcuts to the new hero of rathleton bosses (small room north west of the first boss)

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Guest Sion Barzahd
  • Silver Raid Tokens were added to the Glooth Factory raids.
  • You are not longer able to block the raid bosses (like the glooth bomb) by just standing in the way.

 

 

 

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Guest Sion Barzahd

Sobre The Cursed Crystal

- warning signs for the more dangerous areas
- slightly reduced the monster spawn at critical places

 

 

Sobre Lions Rock

 

- PZs at inner sanctum teleporters are at the correct tiles now
- enhanced spawn of roaring and noble lions and ancient scarabs
- dead explorer now can't be trashed and is unpassable

 

 

Sobre Glooth Factory

 

- enhanced monster spawn in the glooth factory

- PZs at the factory entrance

 

 

Seacrest Grounds

 

Monsters:
- Normal quaras should not appear anymore when the volcano world change is at its peak.

- More Seacrest Serpents and Sea Serpents have been set into the three hunting grounds; also more Renegade Quaras (who appear once the world change peaks).

 

- Teleporters upstairs of the Guardian of the Deep Seas now have wall plates indicating the names of the hunting grounds: Birthing Grounds, Sunken City and, for the western groudns, Lost Mountains.

- A stair should make the spot in the western hunting grounds avilable.

- When the world change peaks, the stairs in the middle quest area to the next sector should now bereachable.

 

 

  • fixed several map bugs

 

 

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Guest Sion Barzahd

Sobre Seacrest Grounds

 

Map:
- Access to the seacrest serpents' place far southwest should be open with the next patch; a stair will lead to it from above.
- The Entrance of the Secret Shrine has been adjusted a little to hint more of a shrine.
- Several other map bugs have been fixed.

- more renegade quara spawns have been added to the hunting grounds

- more Seacrest and Sea Serpent spawns have been added to the hunting grounds

 

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